local t = ...;
t = Def.Sprite {
	Texture="_Back";
	Frame0000=0;
	Delay0000=0.2;
	Frame0001=1;
	Delay0001=0.053;
	Frame0002=2;
	Delay0002=0.053;
	Frame0003=3;
	Delay0003=0.053;
	Frame0004=4;
	Delay0004=0.053;
	Frame0005=5;
	Delay0005=0.053;
	Frame0006=6;
	Delay0006=0.053;
	Frame0007=7;
	Delay0007=0.053;
	Frame0008=8;
	Delay0008=0.053;
	Frame0009=9;
	Delay0009=0.053;
	Frame0010=10;
	Delay0010=0.053;
	Frame0011=11;
	Delay0011=0.053;
	Frame0012=12;
	Delay0012=0.053;
	Frame0013=13;
	Delay0013=0.053;
	Frame0014=14;
	Delay0014=0.053;
	Frame0015=15;
	Delay0015=0.053;
	Frame0016=16;
	Delay0016=0.053;
	Frame0017=17;
	Delay0017=0.053;
	Frame0018=18;
	Delay0018=0.053;
	Frame0019=19;
	Delay0019=0.053;
	Frame0020=20;
	Delay0020=0.2;
	};
return t;